Tuesday, April 7, 2009

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Nintendo Wii "Backyard Baseball" Review

The latest version of Backyard Baseball 2009 was just released by Atari to take advantage of the Nintendo Wii Video game Controls. The wide and varied style of pitches and types of baseball hits manage to come truly well with the Nintendo Wii Wiimote. One only has to flick the Wiimote to hit the ball and use the Nintendo Wii nunchuk for on-base advancement.

The video game comes in six game modes. You can chose between quick play, a pickup game, tournament play, season play, a home run derby and an all-star game. There are several sub options within each game mode as well. For example, in season play, you can be a coach and do what a "real" coach can do.

To play the video game, use the directional pad as a batter for the type of swing you want. Next flick the Wiimote to take the swing. As in real life, timing is crucial. Hit the ball right and you be rewarded with an adrenalin rush! Miss it and it's a Strike Out for you! And if you want to use a special hit or pitch, you have to use both the Wiimote and nunchuk. Use the "Z" button to call up the menu for the special hit or pitch. However, you can only have these option enabled in the video game when you scored enough points.

Overall the game feel is reasonable and entertaining. Audio include some baseball sound and commentary from Sunny Day and Jack Fouler wannabes. The 3D graphics are not too bad in itself...sporting some Japanese stadium themes. I would say it appeal to kids of all ages but if you wish for a more fulfilling baseball experiences then this Nintendo Wii version of backyard baseball is not for you. So long as you don't expect the moon and the sun you be fine with this video game.

Atari could actually had done more to improve the game feel using the Nintendo Wii game control system. We are talking here about THE generation of video game playing using the Wii Mote. The realism and immersion currently is as close as it can get to the real thing before virtual reality. So far no game company had yet to fully capitalize on the Nintendo Wii control system.

Article by Camilla Bertelsen and the owner of http://popularvideogame.com

This Controller is made by Yobo Gameware. The Item looks different then the image. The item comes with Silver buttons and Silver directional Pad, the controller itself is black. 2 - 2.4 Ghz Wireless controlles Ergonomically Designed Led controller number indicator Mini USB Port Built in transmitter and Lithium Battery Clip on Receiver for easy storage Comes with USB to USB mini This Controller is made by Yobo Gameware. The Item looks different then the image. The item comes with Silver buttons and Silver directional Pad, the controller itself is black.


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Video Games Are Captivating Teens

Video games are pervasive in the lives of American teens. These teens include boys and girls, and teens from all socioeconomic arenas. Opportunities for gaming are everywhere, and teens are playing video games frequently. Teens who play daily typically play for an hour or more.

AMAZING STATISTICS

  • 97% of teens ages 12-17 play computer, web, portable, or console games.
  • 86% play on a console like the Xbox, PlayStation, or Wii.
  • 73% play games on a desktop or laptop computer.
  • 60% use a portable gaming device like Sony PSP, Nintendo DS, or Game Boy.

Most teens do not limit themselves to just a few different games, and choose to play many different types of games. Daily gamers are more likely to play a wider range of games.

  • 80% of teens play five or more different games, and 40% play eight or more types of games.
  • 55% of daily gamers play eight or more types of games.
  • Girls play an average of 6 different game genres; boys average 8 different types.

BENEFITS OF PLAYING VIDEO GAMES

For most teens, gaming is a social activity and a large part of their social experience. Teens play games in a variety of ways, including with others in person, with other online, and by themselves.

  • 65% of teens play with other people who are in the room with them.
  • 27% play games with people who they connect with through the internet.
  • 82% play games alone, although 71% of this group also plays with others.

When teens are playing video games, especially with the newer portable players, they are being occupied in a quiet, non-disturbing manner.

PARENTS SHOULD BE INVOLVED!

Parents need to be involved in their teen's gaming in the following ways:

  • Monitor and approve the games they are playing. Don't approve or reject just on the basis of title. Websites that offer games give reviews on the games they sale so take the time to read the reviews.
  • Monitor the time your teen plays. As indicated earlier, playing games has benefits, but like anything that is good, too much may create negative results.

RESULTS!

Video games are definitely a huge part of teen's activities today. Every parent wants to keep their kids happy; and therefore, give in to this teen craze.

There is a large market selling console video games and many games to choose from. One of the best ways to help meet the need for video game resources is to purchase from an affiliate marketing website such as These sites often give good deals by offering rebates. If video gaming is going to be pervasive in your child's life, boy or girl, please stay involved, choose wisely, and purchase wisely.

PSP games can be purchased from Amazing Buys Online, a new affiliate marketing website. Rebates are offered on most products. Visit the website at http://www.amazingbuysonline.com

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Onimusha(tm) 3: Demon Siege Official Strategy Guide (Brady Games)

BradyGames' Onimusha 3 Demon Siege Official Strategy Guide supplies extensive information to give gamers the upper hand in every battle they face. Detailed maps of every area help players discover all crucial items to lead them through the past and present. The comprehensive walkthrough will guide them safely through every aspect of the adventure, from solving complex puzzles to controlling the fate of the main characters. Expert boss tactics provide methods to defeat each major foe. In addition, the guide includes complete item and weapon rosters, a complete bestiary, advanced combat tactics, and more.

Part of BradyGames' Signature Series line, this vital guide combines quality features with exclusive bonus content such as coverage on mini-games, Dark Realm, Oni Training, and Ako's Robes. Plus, there is an exclusive double-sided pullout poster that features beautiful, high-resolution character art and reveals tips to level up all weapons and armor in the game.

This product is available for sale in the U.S. and Canada only.


Customer Review: Good Series Addition
Very fun game. Recommend others to buy and use the provider for all your gaming needs.
Customer Review: Come for the Strategy Guide, Stay for the Art Book
The Onimusha games take a unique twist on the survival horror genre: instead of creepy modern urban locales and gunfights, you play a samurai (and other characters from feudal Japan) battling zombies and other beasts and demons through fantastically detailed castles, underground lairs, temples and mountain hideaways. And, to get the most out of these games, you'll definitely need a strategy guide, as there are some secrets and hidden items you just won't find on your own. BradyGames has always done a great job with their strategy guides, and so I can recommend the strategy guide that comes in this limited edition set without any reservations - go for it! This set also comes with another book - an art book that displays conceptual art from Onimusha 3 and the two previous games. This book is nice to look at, and there is a good amount of art, but most of it centers on the present game - the art for the other games is less conceptual art and more simply the official character illustrations that can be found in the booklets that come with each game; this is disappointing, but still acceptable. If you like good conceptual art, this is definitely a good one to add to your collection.


Too Human could very well be the poster child for the negative effects of over-hyping a video game. Too often we gamers and the people who supply us with information become so obsessed with the possibilities a game represents that we lose sight of reality. An exciting and eagerly awaited game is built up to impossibly high standards that only a few games in a hundred manage to meet. We want so badly for a game to be everything we hoped that we lose sight of what it is, which in this case is a very decent title with its share of issues; nothing more, nothing less.

The unusually long game development time for Too Human has created its share of difficulties concerning both the over-hyping of the title as well as the core of the game itself. Originally scheduled for release on the original Playstation, the title found its way to the GameCube following a partnership between Silicon Knights and Nintendo, and finally ended its long journey on Microsoft's Xbox 360. The time allotted to the development of an average game is typically more than enough to allow for the over-hyping of said game, but in this case I believe the incredibly long development time as well as the multiple platform changes for the title attributed to this game's hyper-hyping. The game simply sat too long in the imaginations of gamers worldwide.

I personally cannot blame those who wanted this title to be great; the game has some really interesting concepts. The dual-analog melee combat has incredible potential for those willing to take time to learn its particulars. Once well-equipped and versed in the particulars of the game's combat system, a player can truly begin to feel godly while facing his foes. Though at first unsure of the depth of combat I found in the game's opening, this gamer was soon sliding gracefully from enemy to enemy swords-a-blur. Few things about this title are as satisfying as wading confidently into a group of twenty enemies and emerging practically untouched with some cool new items to check out.

The game offers some reasonably fun character progression featuring a wealth of class and spec combinations which lead to many different play styles. The loot drops are frequent and satisfying, and despite the fact that you will pick up some items that you cannot use on your character, they can always be traded to a friend for something you want in the game's online co-op multiplayer. Furthermore, you are given the option of breaking down items that you do not need anywhere in the game into hard currency which you will then use to buy or craft new items. The gear is really quite satisfying to collect and craft, and this is one of the game's strong points.

The game is, of course, not without its problems. As earlier stated, the game was originally planned for development on the Playstation, and in some ways it shows. The character models are somewhat blocky-looking (especially the faces), and some of the game's environments are somewhat bland. The story attempts an interesting mixture of futuristic technology (including cybernetics), and Norse mythology. While this may sound cool to some, the theme seems somewhat forced. While the story itself is thankfully fairly simple, some of the ideas and statements made me cringe, such as AI-controlled human allies saying things like "where in the Helheim are we?" The game is also sadly somewhat short, but despite playing through the main story twice in my four days with the game, I was eager to play again.

There are a few other small compliments and gripes which could be bestowed upon this title, but I think we all get the picture: What we have here is a fun game that is more than adequate entertainment. It has issues, yes, but what game doesn't? My recommendation is to give this game a fair shake. Even the most remote areas of the country have access to game rentals these days, so you need not invest a full $60 just to find out if the game suits you. Who knows? You may really enjoy it.

My score: 7.5/10

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